เพื่อเริ่มต้นการเดินทางครั้งนี้เป็นครั้งแรกที่ความพยายามที่ต้องทำเพื่อตอบคำถามที่ว่า ‘อะไรคือการออกแบบตกแต่งภายใน‘; สภาแห่งชาติเพื่อการออกแบบตกแต่งภายในวุฒิการศึกษามีถึงคำนิยามดังนี้ ‘เป็นอาชีพที่หลายเหลี่ยมเพชรพลอยซึ่งในการแก้ปัญหาการคิดสร้างสรรค์และเทคนิคที่นำมาใช้ภายในโครงสร้างเพื่อให้บรรลุสภาพแวดล้อมภายใน Built โซลูชั่นเหล่านี้จะทำงานยกระดับคุณภาพชีวิตและวัฒนธรรมของผู้โดยสารและเป็นที่น่าสนใจสกอร์ ‘ เปรียบเทียบนี้เพื่อจำกัดความที่ได้รับจากพจนานุกรมฟรีสำหรับมัณฑนากร: Continue reading

如果你想成为养尊处优,进入清迈酒店的世界,体验,让客人与精神无可比拟的慷慨对待传说中的泰式款待。

清迈辜负其“北方玫瑰”的绰号。清邁酒店  位于泰国北部,是散发着文化和精神。自13世纪初就有人居住,清迈的历史和文化迷住了很多一个勇敢的游客和旅客。 Continue reading

เอาไขมันจากร่างกายใช้ดูด ระหว่างดูดชั้นไขมัน ขนาดเล็ก บาง บลันท์ปลายท่อ (cannula) จะถูกแทรกผ่านบาดแผลเล็ก ๆ ผิวหนัง ไขมันเป็น suctioned ออกผ่านท่อเหล่านี้เป็นแพทย์เคลื่อนหลอดทั่วใต้ผิวหนังเพื่อเป้าหมายเฉพาะไขมัน

ในปีล่าสุด เทคนิคการปรับปรุงทำดูดชั้นไขมันปลอดภัยมากขึ้น ง่ายขึ้น และลดปวด เทคนิคใหม่เหล่านี้รวมถึง:

การ ดูดไขมัน ใช้ยาชาเพื่อกดบริเวณของร่างกายที่หลอดจะถูกแทรก ถัดไป จำนวนมากของการแก้ไขปัญหายาชา lidocaine และอะดรีนาลินจะฉีดเข้าไปในเนื้อเยื่อไขมันก่อนดั้งเดิมดูดชั้นไขมันเสร็จเรียบร้อยแล้ว Tumescent ดูดชั้นไขมันอาจต้องดมยาสลบ (ซึ่งทำให้คุณนอนหลับตลอดกระบวนการ) Continue reading

ในสายธรรมชาติรอยพับ ใต้คาง หรือภาย ใน ปาก ที่เหงือกและริมฝีปากล่างบรรจบ โดยค่อย ๆ ยืดเยื่อ สร้างช่องว่างที่ฝังตัวสามารถใส่ รากเทียมนี้ทำจากวัสดุสังเคราะห์ที่ให้ความรู้สึกเป็นอย่างมากเช่นเนื้อเยื่อตามธรรมชาติที่พบในคาง มีขนาดและรูปร่างที่หลากหลาย พอดีของรากเทียมเพื่อการกำหนดค่าของใบหน้าของผู้ป่วยได้ เมื่อทำคาง ศัลยกรรมคางหลังจากฝัง เย็บแผลที่ดีจะใช้ปิดแผล เมื่อแผลภายในปาก แผลเป็นไม่สามารถมองเห็นได้ ถ้าแผลเป็นใต้คาง แผลเป็นถูกเล็กน้อยมักจะ

ในศัลยกรรมคาง แผลจะทำปาก หรือ ใต้คาง กระดูกถูกปั้นให้มีขนาดที่พอใจมาก สำหรับ orthognathic ศัลยกรรม ทำแผลภายในช่องปาก และกระดูกใบหน้าจะย้ายตำแหน่ง ขั้นตอน ขึ้นอยู่กับขอบเขตของการทำงาน ใช้เวลาจากน้อยกว่าหนึ่งชั่วโมงไปประมาณสามชั่วโมง

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ข่าวไอที วันนี้บริษัท Seiko (ญี่ปุ่น), ได้ผลิตนาฬิกา สมาร์ทวอท์ช ได้รับในการดำรงอยู่ประมาณสามทศวรรษ รุ่นแรกของสมาร์ทวอชได้รับอนุญาตให้ผู้ใช้สามารถป้อนข้อมูลเข้าดูโซนเวลาที่แตกต่างกันและดำเนินการคำนวณขั้นพื้นฐาน รุ่นต่อไปของอุปกรณ์เหล่านี้จีพีเอสซึ่งจัดตั้งและโฮสต์ของคุณสมบัติเซ็นเซอร์ไร้สายอื่น ๆ รวมทั้งวัดอุณหภูมิ, เข็มทิศ, วัด, วัด, กล้องและ accelerometer หลายชุดของคุณสมบัติเหล่านี้ได้รับการพัฒนาเพื่อดึงดูดชุดเฉพาะของผู้บริโภคข่าวไอที Continue reading

แฟชั่นมาและไปโดยความหมายยังมีบทความบางส่วนของเสื้อผ้าที่ไม่เคยออกไปของแฟชั่นอย่างสมบูรณ์ โดยปกตินวัตกรรม เสื้อยืด เสื้อโปโลที่มาพร้อมหรือแนวโน้มต่อพ่วงลากพวกเขากลับเข้าสายตาของสาธารณชน ตัวอย่างเช่นฉันคิดเกี่ยวกับกางเกงยีนส์ที่ได้รับการครอบครองและรายการที่โดดเด่นของเสื้อผ้าสำหรับทศวรรษที่ผ่านมา แต่ที่ดูเหมือนจะเข้ามาและออกไปจากสมัยขึ้นอยู่กับปัจจัยอื่น ๆ เช่นการรับรองที่มีชื่อเสียงหรือนวัตกรรมในรูปแบบของการตัด Continue reading

ตลาดเสื้อฟุตบอลออนไลน์แน่นอนในการแกว่งขึ้นในขณะนี้ กับฟุตบอลโลก 2010 เพียงไม่กี่เดือนออกไปแฟน ๆ  สามารถหาเสื้อสำหรับทุกประเทศที่ชื่นชอบของพวกเขาในหลายเว็บไซต์ออนไลน์ เสื้อ football shirts ในช่วงราคาและความพร้อมจึงเป็นความคิดที่ดีในการซื้อสินค้ารอบจนกว่าคุณจะพบเพียงสถานที่ที่เหมาะสมที่จะซื้อจาก ความงามของช้อปปิ้งออนไลน์คือการที่คุณสามารถได้เสื้อของคุณส่งตรงไปยังประตูของคุณในเรื่องของวันและมีมันเสียก่อนที่จะได้ดีในเกมเริ่มต้น Continue reading

deathballWe Want Linux to be a First-Class Citizen for Game Development

Right now, Linux has some great programming libraries for developing games, but when it comes to working as a level designer or an artist, the tools are lagging behind Windows and Mac OS X. It’s not from lack of trying. There are great developers working on tools day and night for Linux, but the going is slow. Unity announced an export option for their engine so that game developers on Mac and Windows can export to Linux. This is EXCELLENT news for Linux game players. It’s the same news as always for Linux game developers: to make games: buy a Mac or pay for Windows if you want to make games.

We started this campaign to change that message. We want Linux to be a first-class citizen for game developers. We recently open sourced Torque 3D under the MIT license, and the first deluge of questions were about Linux compatibility. The move to open source Torque was something that the founders of GarageGames wanted to do over 10 years ago, but they also needed a business model for their studio.

Torque is the engine that was originally used in the Tribes series of games, and has seen a number of advancements throughout its history. Since open sourcing it, we have had nearly 300 forks of the codebase on GitHub. You can find out more information about Torque at the GarageGames site and download it from GitHub to kick the tires. Unfortunately, it’s only for Windows right now, so you might have to flex your Wine or dual-booting muscles to try it out.

What’s In It for All of Us?

We want a dedicated Linux-native game development platform. We don’t think that Linux game developers should have to switch between machines so that they can develop on Windows and just test on Linux. We don’t think that they should have to fiddle with Wine to get the simplest of editors to work natively, only to have the whole thing crash when importing models. We want Linux to be a native platform for game developers.

Workflow for Engines without Native Support

If you use any of the popular engines out there that have Linux support, here is a workflow (assuming dual-booting).

Open editor. Import models, edit level, add logic, etc. Build the game. Export to Linux. Copy the binary to a shared drive. Reboot and load Linux. Copy from the shared drive locally. Run the game. Crash. Get crash report. Copy crash report to shared drive. Reboot. Load engine and crash report. Find mistake and attempt to repair. Repeat.

This loop is a little faster if you have two computers next to each other and a shared device, but even then you’re switching gears and doing a lot of waiting. Waiting means that you have time to get coffee or check Slashdot for news, but it’s also time that you could be making your game.

 

Our Solution: Linux-Native Game Development


Obvious, right? Well, it should be. But it’s also an answer that takes a lot of time and money to implement. When commercial software companies look at their bottom line, the return on investment for developing software for Linux is really low (and often unknown) in the game engine development world. John Carmack noted during his keynote at QuakeCon that “Valve announcing Steam Linux support changes things a bit but we have made two forays into Linux commercial market, most recently with Quake Live client but that platform just hasn’t carried its weight compared to Mac” (45:26, QuakeCon 2012 – John Carmack Keynote). This was specifically about game targets, but the lack of commercial editor support for game development on Linux speaks volumes on how the engine industry feels about Linux.

Luckily, our platform layer has some of the core functionality needed for a Linux port. Our dedicated server has been used on Linux for a number of years with different games, and that handles much of the core engine functionality. What currently is not working on Linux is the game editor and shared client. That’s where you come in.

So, How Will the Money be Used?

Well, this is an experiment to see if crowd funding can pay for specific features that people really want in a game engine.

What we are asking for is enough money, based on a number of estimates from strong Linux developers who have ported large codebases in the past, to make this port happen. The estimates were between two and three months for a single, dedicated developer. We chose three months to accommodate any found-work that can come up. As software developers, we know that once you start down a path, new work will be discovered, so we wanted to make sure to include a buffer for it.

The project will pay $45 an hour for roughly 3 months worth of work from a single developer (a team can be hired to increase productivity, but there will be a finite amount of money from the campaign to pay them). Of course, IndieGoGo will get 4% off the top for hosting the service. The payment providers (credit cards, PayPal, etc) will get roughly 3-4% depending on international fees, etc. Then, the prize tiers will be fulfilled, shirts and such bought and shipped! The remainder of the money will go towards the development team porting Torque 3D to Linux.

 

When Will We See Updates?

As it is developed. That’s right. Torque 3D is open source and up on Github right now. You can download it and take it to town, kick the tires, and see what it’s all about. There will also be a Linux branch live on GitHub where you can watch the developers porting the engine to Linux. You get to see the benefits immediately. You do not have to wait a long time watching for infrequent updates, hoping to see something in a year or two. You will have full access to the development branch of the Linux port to see the team’s progress, commit by commit.

But even if we do not reach our goal, and your money goes right back in your pockets, we think you’ll see a Linux port eventually. It just won’t be nearly as quick since the developers have jobs, families, bills, and they’re doing the port of a very large engine in their limited free time. Why not hire them so that the port can be their full-time job? That’s what we want to do.

Our first platform target is 32b Ubuntu, with stretch goals for other platforms to be announced.

love Linux, but have no money! How can I help?

  • Tell people. Tell your friends and family, local installfests, anyone who would love to make games on Linux.
  • Share this project using the IndieGoGo social tools, your favorite social media platforms, or just by linking to it on forums that you frequent!
  • Leave comments so that we can answer your questions.

modDisclaimer: Volt-modding your hardware may void the warranty, cause overheating, instability, or even permanent damage. Please volt-mod on your own risk. Certain other procedures mentioned in this article may also cause damage, data loss, or voiding of warranty. Those referenced procedures include skills in electronics and require basic knowledge of hardware components.

A volt-mod is a modification to a piece of hardware – mostly done by a physical access to the device – allows more voltage to run through that certain hardware. Motherboards and Graphics cards alike can be voltmodded or V-modded. In overclocking scenarios, the more power the device demands, the more voltage it needs. In Linux world, there are but a few (outdated) applications that allow users to tweak voltage values (software access to the device). That’s why you need to do it manually, either writing the software or Volt-modding the hardware by yourself.

After all you are a Linux user, which means you love to tweak settings and explore new things.

First of all, you need to know what’s the hardware you need to modify. Well, this circuit is calledVoltage Regulator

What is a Voltage Regulator ?

In simple words, Voltage regulator is a complex circuit found in devices such as computer power electronics, where they stabilize the DC voltages used by the processor and other elements.

How ti works ?  I will try to put it as simple as I can because no all readers have the required knowledge background in electronics. So, imagine voltage regulator as a black box that takes (input R) X Voltage and X Ampere from the left side and in return it gives (output C) Y Voltage and Y Ampere. That’s all you need to know.

What tools do we need ?

  1. Soldering iron is a hand tool used in soldering and maybe the favorite tool of any guy who loves electronics. You need a cheap, 15 – 30 Watt soldering iron but with a very thin tip. You don’t need more watts or you gonna damage your hardware permanently.
  2. Solder a fusible metal alloy used to join together metal workpieces. Pay a visit to your local electronics shop and ask for solder commonly used for electrical soldering. I use 60/40 Tin/lead (Sn/Pb). Anything else would be much bigger–thicker– for such a “surgery job”, making the task even more difficult to achieved.
  3. Digital Multimeter is a hand-held device that combines several measurement functions in one unit. A typical multimeter would include basic features such as the ability to measure voltage, current, resistance, and Diode voltage. Please read its manual first, I am not going to explain you how it works or how to you use it properly.
  4. Patience and steady hands are needed here. Soldering iron is a tool that generates heat… if you scared, don’t use it… if you underestimate the danger you ‘re doomed to fail. So be careful and don’t rush things.

 

Let’s start volt-modding

1. Step: Look for the voltage regulator chip

Usually, this chip is located near to the CPU slot (in case motherboard). However, if you are going to volt-mod your Graphics card, there is not a standard place for finding its location. You have to search along the PCB for a chipset similar to this:

The image shows the Voltage Regulator of nVIDIA GeForce 8800 GT/GTS/GTX/Ultra for Core speed

2. Step: Identify Voltage Regulator and google for pinout scheme

There are several letters and number that make no sense to anyone, that’s why Google is your friend. You have to find out which is the appropriate pin layout for your particular chip. Here’s an example showing how a pinout looks like:

Note that there are two Voltage Regulator chips in GPUs: Vgpu and Vmem, for core and memory respectively. From my experience, Vmem is located near the VRams and has more voltage than Vcore.  The Vgpu is located near the middle and has square size with many pins surrounding it.

3. Step: Locate the FB/V-Sense pin

Supposing that you’ve already found the pinout scheme that is identical for your voltage regulator chip, now you have to locate a special pin. This pin is named as FB (shortcut for Feedback) or VSense. The naming (FB) describes its function. As I said earlier, Voltage Regulator is like a black box that takes X volt/ampere and outputs Y volt/ampere. The chip has an inner mechanism that checks for Over Current situations (OVP). Simply put, there is a factory-defined voltage value (known as reference voltage or max threshold) that produces a fixed (constant) voltage value irrespective of the loading on the device. The voltage regulator operates by comparing the actual output voltage to this fixed reference voltage. Any difference is amplified and used to control the regulation element in such a way as to reduce the voltage error. This forms a negative feedback control loop; increasing the open-loop gain tends to increase regulation accuracy but reduce stability.

system_feedback

For example, if the actual output is 6 Volts but the desired output is 5 volts (reference), the negative feedback returns -1 treated as error. Then the voltage regulator fixes its output ( 6-1=5). That’s the basic principal.

Up to this point, you have to fool this feedback mechanism; in other words cheat. You are going to mod this feedback mechanism to understand your desired voltage as its reference voltage value. In that way, the voltage regulator will compare that actual output to your fixed reference voltage instead of its factory-fixed reference voltage value.

Optional Step: Locate a nearby resistor that has 0 resistance with the FB pin; this means they are equally connected to each other. A resistor soldering-joint is way more easy task for beginner’s without prior experience in soldering.

4. Step: Measurements

Given that we have already found the FB / VSense pin, now you have to use your DMM and measure the resistance from this pin to the Ground (GND). Make sure you are aware of identifying ground spots in your hardware or  There are a ton of grounding points on the card, but the one that is easiest are the screws that hold on the HSF.

5. Step: Do the Math

Multiply the number from Step 4 by x20, then you will now what Trimmer you need to buy for that job.

6. Step: Buy the VR

Given that we know what trimmer we need, then go again to your local shop for electronics and ask for it. Just in case you are never heard of trimmer before, this is a variable resistor with 3 pins and a screw for adjusting the resistance value. For instance, I used a 1K-Ohm 15-Turn PC-Mount Cermet Potentiometer/Trimmer (but that’s only for my GeForce 8800 GTS). For this mod you are going to use only two pins.

heat shrinkable: is like a macaroni which resizes (shrinks) when you apply heat on its surface. We need this in order to insulate the trimmer pins  in order to avoid making unwanted connections, and risking shorting your card.

wire-cable : I guess we all know what it is 

7. Step – Preparation
Okay, now you have all the tools and accessories required to do the task. Start off with the trimmer and adjust it up to its maximum resistance value. Make sure you know what direction you need to turn the knob to raise and lower the resistance. Remove (cut) one pin and use the other two: the one in the middle and the other one nearest to the knob, so the more you screwing the higher resistance it gets. Use your multimeter to make sure you are turning the knob to the right direction.  Then, solder two separate cables to its pins and use heat shrinkable for insulation purposes.

8. Step – Soldering
Take the trimmer and solder one cable to the FB spot and solder the other one to the Ground . It would be better if you’ve found a GND spot near the FB spot in order to avoid using long cable but short ones.

This is my first volt-mod applied into a GeForce 4 Ti 4200. As you can see I wrongly used too long wires.

 

examplevoltmod

 

That’s a proper V-mod. Short wires, nice and easy access to the molex:

betterone


To check if you are making contact with both connections, use your multimeter to measure the ohms between the 2 pins on the VR. Even though you set it to X Ohms, you should see Y ohms — a value much lower than X, due to the fact you are simply hooking up the VR to run in parallel. his page may help explain it better: http://www.1728.com/resistrs.htm. Now we are ready and the modding is over.

To increase the voltage farther, just turn the VR (trimmer knob) to a lower resistance ( Be sure to measure the volts constantly, as to avoid overvoltage).

multimeter

PS: There are several ways to V-mod your GPUs but this guide explains you the basic principles you need to know before you google around. Die hard modders use their HB pencils, drawing 2 or 3  lines upon the resistor in order to lower it’s resistance. Crazy !

Happy Vmodding 

counterstrike

Both Half-Life 1 and Counter-Strike 1.6 is now available as a Beta for your testing pleasure on Linux (and OS X). Purchase (if you already don’t) the game and select Properties, Linux beta.